
vendredi 19 septembre 2008
lundi 14 juillet 2008
Yet again a new map !

It'll take part to that AMT Mapping Comp so basically I had to make a pretty map, and hopefully with some great gameplay.. The gameplay hasn't been tested by pros yet, but hopefully that's gonna be perfect or close to that. Here's the first screen, it's not too original, you'll recognize at once the mapper :D
mardi 26 février 2008
Hell yeah, no news since september, and now I'm mapping again, although this screenshot is quite ugly, needs some more nodraw on the fog and water, the glass is buggy, the inside pretty much invisible.... Im not happy, but posting this both to show that I'm alive, and show the progress :)
samedi 29 septembre 2007
samedi 15 septembre 2007
Here's what's next !

Right, this is the new shader I'm using, maybe it's a bit too blue-ish but I'll see that a bit later, I'm having problems finding a proper muddy kind of water shader.
*E* well the fog in the water makes it all up, so I guess this will be the final version for this room. There's a bug I need to correct, that's all :)
I have to change that damn shader, the glass prevents us from seeing the generator model properly. Maybe I'll have to make a more slimy looking water shader aswell. Other than that, the lighting is *almost* perfect.
samedi 25 août 2007
NM again !
vendredi 24 août 2007
New map started !
1. yeah, the egypt project is now ON BREAK, so I decided to start another map, but since i've used very few curves in my previous maps, i got some texture alignment problems here :/ Screen here to the left.
2. Okay, i kept going through the new map, added lights, models, compiled, just to see the rendering. Here's the screen, to the left. :)
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