samedi 1 février 2014

! Updates !

Grabbed an unfinished .map, changed light colors, added details, changed this and that, and made it part2 of my current map ^^

More soon !

lundi 27 janvier 2014

mardi 26 juillet 2011

mercredi 20 juillet 2011

mardi 12 juillet 2011

new map again - names Babylon for now.

Still needs to be compiled with lights, this is from a simple -meta one. Now I need to add details, like broken walls, water spilling out of those geometric shapes in the walls..... And it needs some gameplay testing, ASAP.

vendredi 17 juin 2011

OT3... wtf !?

Well, that's the first screen after the first compilation of the (at least) tenth try at making this map. Actually made a roughly 10 seconds run already in about a day. This needs some serious geometry breakdown though imo, and better light work. So far mapping this was fun, so it has some chances being released one day :p

vendredi 19 septembre 2008

lundi 14 juillet 2008

Yet again a new map !


It'll take part to that AMT Mapping Comp so basically I had to make a pretty map, and hopefully with some great gameplay.. The gameplay hasn't been tested by pros yet, but hopefully that's gonna be perfect or close to that. Here's the first screen, it's not too original, you'll recognize at once the mapper :D

mardi 26 février 2008


Hell yeah, no news since september, and now I'm mapping again, although this screenshot is quite ugly, needs some more nodraw on the fog and water, the glass is buggy, the inside pretty much invisible.... Im not happy, but posting this both to show that I'm alive, and show the progress :)








Now i've deleted the blue fog, it's got a better atmosphere this way to me, it's a bit dark but it looks okay, that's the main thing I was hoping for.

samedi 29 septembre 2007


Here's what comes next, as usual heh ^^ It's not too much detailed yet, the corridor is too empty for my taste, and I might open the ceiling to give a lil more light and a better ambiance. Considering the teleporter at the back of the screen, this will be the end of Part 1.

samedi 15 septembre 2007

Here's what's next !




Right, this is the new shader I'm using, maybe it's a bit too blue-ish but I'll see that a bit later, I'm having problems finding a proper muddy kind of water shader.
*E* well the fog in the water makes it all up, so I guess this will be the final version for this room. There's a bug I need to correct, that's all :)










I have to change that damn shader, the glass prevents us from seeing the generator model properly. Maybe I'll have to make a more slimy looking water shader aswell. Other than that, the lighting is *almost* perfect.

samedi 25 août 2007

NM again !


And it keeps going with this screenshot, it still feels a bit empty -and dark- but the atmosphere is the one i was hoping for, so I'm happy with it, for now :)













Here's the next room, the next floor i should say, but it's damn empty atm. I'll fill in some details later on :]

vendredi 24 août 2007

New map started !

1. yeah, the egypt project is now ON BREAK, so I decided to start another map, but since i've used very few curves in my previous maps, i got some texture alignment problems here :/ Screen here to the left.











2. Okay, i kept going through the new map, added lights, models, compiled, just to see the rendering. Here's the screen, to the left. :)

samedi 28 juillet 2007

Dark-Temple released !

That's it, the map is finally released, after some month of building it, quite a bit of testing considering i had trouble finding all the shortcuts.. Thanks a lot to Hades for his numerous vq3 tests and for finding most of the shortcuts ; and to Nebula for testing the map in CPM ( coming up quicker than expected with a fast demo, and finding a bug that'd have fucked up the final trick).
You can grab the map here : http://www.jamster.ath.cx/defrag/download.php/Dark-Temple.pk3
Oh i kinda forgot, but it's obviously stated above, this is a both VQ3 and CPM map.

I also added a link to the right part of this very page.
Enjoy ;)

samedi 30 juin 2007

COMING SOON

800*600
1280*1024

mardi 26 juin 2007


Okay, this is the outside part.. I took the inspiration from a drawing I saw on the net, and arranged it my way.. I might add more details, it's a pretty big place so it shouldn't look so much empty.. Maybe some colored lights in the water will fix the monotony. I'll update later this week with some modifications :)

dimanche 17 juin 2007

ST ! (the full name will be kept secret yet)


Fixed a couple of texture alignment, couple of lights aswell :)









Right'o, started a new map, yeah that's still -again- egypt textures.. The fact is, they do give me a lot of architectural ideas, and even some cool trick ideas. I've tried a lot of texture sets, and the egyptsoc one is the one thatsuits my maps best.

lundi 11 juin 2007

jeudi 17 mai 2007

Empty corridor :(


Way too empty room, where you'll have to do Hades' idea of a trick ! I'll try to think of something to make it look less empty in the next couple of hours :)






And here comes the improvement of the corridor, longer, since the upcoming trick requires a *certain* amout of speed ^^
It's empty, but since it's vq3 I can't add obstacles on the way :'(