Still needs to be compiled with lights, this is from a simple -meta one. Now I need to add details, like broken walls, water spilling out of those geometric shapes in the walls..... And it needs some gameplay testing, ASAP.
Well, that's the first screen after the first compilation of the (at least) tenth try at making this map. Actually made a roughly 10 seconds run already in about a day. This needs some serious geometry breakdown though imo, and better light work. So far mapping this was fun, so it has some chances being released one day :p